Description
As the name suggests, Call to Arms represents larger scale conflicts. The lone travelers struggling to survive in what's left of the world have now formed communities, built walls, & gathered arms. However, the harsh conditions outside their walls have led these groups to fear the outside world. They see other groups as a threat to their very existence -- no longer are the dead the only ones to fear!
DESCRIPTION
The Walking Dead: Call to Arms is a totally new way to play The Walking Dead! Use your existing miniatures from All Out War to create large-scale clashes in a Walker-infested world. This brand-new rulebook contains:
- An all-new ruleset that takes your Walking Dead games to a new scale
- Army lists for two starter factions -- Rick's Gang & the Governor's Woodbury
- Seven competitive PvP scenarios
- Equipment lists
KEY DIFFERENCES
This book contains a completely standalone set of rules designed to reflect the brutal, competitive nature of well-organized groups duking it out for supremacy. If you're an existing player of The Walking Dead: All Out War Miniatures Game, you'll find that Call to Arms is familiar enough to pick up quickly, but far from the same game. You'll need to read these rules carefully & come up with entirely new strategies if you're to survive! Key differences to watch out for:
- The new Strategy Phase
- No Threat Tracker
- No Melee Phase -- fighting is an Action!
- Walker Herds
- Building a Group
- Scenarios
CONDITION
Excellent // An item with very minor, if any, shelfwear. Occasional scuffs on exterior but spine and interior pages in like-new condition. May have price / shop sticker on packaging or book cover. Packaging for long-OOP items may be worn or damaged, but items are complete and without damage.